Call Of Duty can be a tough game. Pick the wrong weapon or choose the wrong perk and you could find yourself at a massive disadvantage. That being said, we’ve compiled a list of the ten WORST perks in the history of the popular franchise.
- Martyrdom – COD 4: Modern Warfare
How does this work exactly? Everyone runs around with grenades that have pins that magically fall out when they die? It was unrealistic, annoying and it slowed game play.
Was amped up to be something of a mash-up between Treyarch’s Tactical Mask and Flak Jacket in Black Ops. In reality, it fell short of both and was nothing more than an incredibly useless disappointment.
Notice, we didn’t say Sonic Boom. At least it was countered by Flak Jacket. Danger Close simply enhanced another broken mechanic.
Seriously? It gave your character sunglasses to ease the glare of an already dim flare. Why, developers… Why?
- Scrambler – Modern Warfare 2
It was an awesome idea, until you really thought about it. It revealed your presence more than it hid your location. FAIL!
Sure, there were plenty of good intentions when coming up with this perk, however, it was taken advantage of, and is now solely responsible for the most annoying tactic used in any FPS ever!
Is your gun game really so bad that you need to equip extra armor in order to kill before you get killed? Come on, Man-Up, soldier!
Because the knife lunge alone wasn’t enough? Let’s be honest, this perk may be solely responsible for more rage quits and broken gaming equipment than any other perk in the history of gaming.
Quick Question, does anybody honestly care what the enemy team has to say? No? I didn’t think so. Completely Useless!
Nothing is more frustrating than realizing that perfectly executed headshot didn’t result in a kill. Its even more irritating and annoying when you die and find out it’s by the pistol at the hands of that invincible prick that you just shot in the face. It’s unrealistic and the invincibility frames were outrageous!