KKEnt’s Latest Preview of Metal Gear Rising Revengeance Gameplay and Bootcamp Trailer


KKEnt’s Latest Preview of Metal Gear Rising Revengeance Gameplay and Bootcamp Trailer

Good Morning and welcome to this preview of Metal Gear Rising Revengeance, which I assume that many of you already tried out. I finally acquired a copy of Zone of the Enders HD Collection which is out now for PlayStation 3 and Xbox 360 that I will be doing a review for it soon enough. I decided to work out my own thoughts on the game and the new direction that Kojima went from the rest of the series. The only other game that Raiden was a fully playable character was in Sons of Liberty where you had your awkward moment running around naked and doing cart wheels as Raiden…pretty he has been the joke of the franchise until he received a cybornetic upgrade in his own standalone title which is slated to release in February of 2013. The first video I will showcase is some gameplay from the demo itself that I recorded on my twitch.tv/kkent page.

It is always strange when it comes to the art direction of Kojima especially when you give Raiden so much heel, but I am not one to judge. In the demo it just shows that Raiden been through many deadly battles and is now done with the stealth portion of the series. In Revengeance you are making a huge statement in your new cyborg body fully enhanced to bring down this new threat that even Snake would have trouble facing. It seems they went the route of adding a barrier system while fighting enemies and from what the A.I support stated, “So you will not cause collateral damage!” That is a funny excuse for causing a closed area to fight your battles. I am not complaining, because it was cleaver and frankly you have enough room to take down your opposition. In the video above you see me struggling a bit to get used to the controls, but that was my error in thinking of Revengeance as just a hack and slash. There are strategic mechanics involved to utilize all of Raiden’s power; especially the “sword slash” system. This is the crowning new innovation to the series and the only other time I saw something similar was in the Afro Samurai game.

I love the fact that I can cut down almost anything in the game and it brings new ideas when taking on enemies. The idea is to weaken your opponent before performing the sword slash feature and if you hit the target correctly, you can acquire the special blue recovery part inside your opponent. It is a great way to regain some health that you may have lost during combat. It is a great feature if you can execute it properly, which I had some trouble I will admit that.

We all know that the Metal Gear series has always taken a more interactive cinematic approach having full voice acting and long cut-scenes which I am glad Kojima treats his games like a movie. In the end I am hoping this brings a new aspect to the series and gives Raiden the popularity for sequels. I am very interesting in seeing more of this game style and looking forward to when the game drops in February. If you want to make a pre-order, please head over to kuma’s aStore to obtain your copy. In the meantime thank you for checking out my thoughts and preview. Stay frosty gamers!

About Kuma Baity

The first thing we worry about when faced with a decision is going into something we love and failing. That is the only reason I jumped in the first place after being given the opportunity by my mentor to be great. Kuma Kreations Entertainment is the idea of what I always wanted to do for the gamer, geek, and nerd community. I am glad I took that leap and I am happy to see the activity from my fellow admins, writers and you the readers. Thank you for stopping by. Stay frosty!


  • fdsfsd
    Dec 10, 2012 @ 14:27 pm

    whoah this is like a 60fps Shadow of the COlossus ninja style


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